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🐈 Introduction
🏁 Getting Started
📚 Simple Guides
🖥️ Systems and modules
Network Manager
Transports
Composite Transport
UDP Transport
Web Transport
Local Transport
Steam Transport
Purr Transport
EOS Transport
EOS Transport (Community)
Purrnity Transport (Community)
Simulating latency
Network Identity
Network Modules
Remote Procedure Calls
Broadcasts
Scene Management
Addressables
Instance Handler
🧊 Collider Rollback (Lag compensation)
BitPacker (Serialization)
Code stripping
Bandwidth Profiler
🔮 PurrDiction
🧰 Tools
🎮 Plug n' play components
🎮 Full game guides
✊ Community Guides
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🤓 Terminology
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🕹️ Made with PurrNet
🪝 API Documentation
Press kit
Transports

Local Transport

Edit this page → View on GitHub

The local transport mimics how the Network acts, but never actually sends any data. This is great if you want your game to work in single player still using networking code and components, but doesn't require you to start a server or client.

The player will still act as a host.

Example of local transport component

← Previous Web Transport Next → Steam Transport
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