Roadmap
An overview of what we're working on and what's coming next, roughly in priority order from top to bottom.
Telemetry tooling
Diagnostics/Incident tooling (w. network state & full hierarchy)
Network LOD
PurrDiction sample
Host migration
Client owned scenes
Deterministic physics for prediction
Predicted Animator
Network Transform V2
PurrVoice (WWise support)
PurrLobby V2
Platform orchestration
Network visualization tooling
Network Pipe logic (local transporting layer to components)
PurrVoice (FMOD support)
Easy network conversion tools (Components)
Easy network conversion tools (Code)
Full game sample (w. source code)
Addressables support (scenes, objects, RPC's)
Async serialization (async packing)
Epic Games Transport (EOS)
PurrNet Plug-n-play voice chat
Plug-n-play prediction components
Compression of prediction
Modularized delta compression
Improved logging
Lag compensation component (collider rollback)
Delta serialization
Easy packet compression
Plug n' play lobby setup
Free relay for easy development testing
Auto network object pooling
Nesting network modules
SyncEvent (Auto network invoked events)
Auto serialization
Awaitable Coroutines